Akira Toriyama Games with Still Loading Podcast, Princess Peach Showtime, Side Order Final Thoughts

Akira Toriyama Games with Still Loading Podcast, Princess Peach Showtime, Side Order Final Thoughts

Josh from the Still Loading Podcast returns as we explore Akira Toriyama’s incredible legacy in gaming. From Dragon Quest to Chrono Trigger to Tobal, we delve into his one-of-a-kind art and amazing contribution to video games. In the games section, I give early impressions on Princess Peach Showtime and post-game thoughts on Splatoon 3 Side Order!

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Still Loading Podcast: https://www.stillloadingpodcast.com/

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(0:00) - Intro

Feature

(0:55) - Akira Toriyama and Gaming w/ Still Loading Podcast

Games

(40:53) - Princess Peach Showtime!

(48:02) - Splatoon 3 Side Order final thoughts

News

(54:25) - Mario Day 2024, new Mario merch

(57:02) - Animal Crossing Ichiban Kuji

(57:34) - Unicorn Overlord stock issues in Japan

(58:14) - Arika and SNK collab

(59:16) - Closing

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[00:00:00] Welcome to Tokyo Game Life, a Tokyo-based video game podcast focusing on Nintendo and

[00:00:13] gaming culture in Japan's capital.

[00:00:15] Your host Mono here to bring you a slice of gaming life from Tokyo.

[00:00:19] Today's feature is about Akira Toriyama and his involvement in video games.

[00:00:23] Returning guest Josh from the video game history podcast still loading joins as we examine

[00:00:27] Toriyama's incredible legacy in the gaming industry.

[00:00:30] I promised you it's not sad.

[00:00:33] In the game section, I look at Pigeot's protagonistic return in Princess Peach Showtime

[00:00:37] and give some final thoughts on Splatoon 3's side order.

[00:00:41] And as always a bit of news.

[00:00:43] Let's jump right into the feature on Akira Toriyama and gaming with Josh from the still loading

[00:00:47] podcast.

[00:00:55] Today's feature is about Akira Toriyama and his influence on the gaming world.

[00:00:59] As you know, he unfortunately passed away at the age of 68 a few weeks ago but his

[00:01:02] mark on anime, manga and yes gaming is undeniable.

[00:01:06] And don't worry this won't be a sad segment since we're going to celebrate his amazing contributions

[00:01:11] to gaming and digging to everything he worked on both famous and obscure.

[00:01:15] Joining me to chat all about it is a special guest so guest please introduce yourself.

[00:01:20] Hello it is I returning from the game of your episode Josh from the still loading podcast.

[00:01:26] Mona, how are you doing and thank you for having me on again?

[00:01:28] I'm doing great.

[00:01:29] I'm always excited to have you on.

[00:01:31] This is actually your fifth appearance on the podcast.

[00:01:33] Believe it or not, is it a record?

[00:01:35] You are tied with the record so I think the record just yet but you are tied with it.

[00:01:39] I think a lot of listeners remember you from our game of the year episodes and our pick

[00:01:43] been four episodes but I dragged you back to chat about Akira Toriyama because like myself

[00:01:47] you two are a fan of his work so I want to hear your backstory.

[00:01:51] What was your first exposure to Akira Toriyama?

[00:01:54] I first got exposed to his work in like a lot of kids growing up in the 90s with Dragon

[00:02:00] Ball Z but the way that I got exposed to it was I was a huge Pokemon kid growing up and

[00:02:07] I would watch the anime in the morning and I remember being really mad every time DBC

[00:02:14] was on it first because it was never during the fight scenes that I saw which now I

[00:02:18] realize it was probably like a filler episode where they just show lots of like panning

[00:02:22] shots of NAMIC and you're just waiting for something to happen.

[00:02:27] So I was waiting for that to end so I could watch Pokemon and I just, I was so mad at

[00:02:32] him.

[00:02:33] Like I don't care about this show.

[00:02:34] Dragon Ball Z what does that even mean?

[00:02:36] Can we Pokemon?

[00:02:37] I was really angry for like a nine year old belt off this show and I remember...

[00:02:44] Finally seeing like a fight and it was something where I don't...

[00:02:48] It wasn't no one went super saying in it but I remember seeing like a power up scene

[00:02:54] and then all of a sudden it just...

[00:02:57] It was action I had never seen before in a cartoon.

[00:03:00] It blew my mind.

[00:03:03] I just could not believe what I was watching.

[00:03:04] I had never seen an American cartoon like that.

[00:03:07] I had never seen a TV show that did anything like that.

[00:03:10] It was something that I had...

[00:03:12] I couldn't fathom my little eight year old brain just could not fathom.

[00:03:15] It was the coolest thing I had ever seen and didn't know that I wanted until I saw

[00:03:20] it.

[00:03:21] I mean I didn't know Akira Toriyama made that.

[00:03:24] Right.

[00:03:25] I had no idea.

[00:03:26] I just knew it was Dragon Ball Z and I remember then after that discovering what Dragon Ball

[00:03:31] was, I'm like, wait a minute there's a prequel to everything that happened in Dragon Ball

[00:03:36] Z and Goku is a kid.

[00:03:38] What is this?

[00:03:39] What is this world and it just fascinated me ever since?

[00:03:43] That was my first exposure to his work.

[00:03:45] Yeah, I have a similar path.

[00:03:47] I first discovered Toriyama through Dragon Ball Z like most people and aired around my

[00:03:51] home in syndication.

[00:03:52] I want to see Sunday at 6.30am Dragon Ball Z would come on.

[00:03:57] And I think this was even before it came to a cartoon network of a portronomy.

[00:04:00] It was just a regular TV syndication and I used to catch it if I woke up really early.

[00:04:05] It was Sailor Moon at 6 and then the BBC at 6.30.

[00:04:09] So I believe that was my first exposure to anime in general.

[00:04:12] And I was instantly a fan of BBC because it was just so distinctly different from any

[00:04:16] other animated show in America.

[00:04:18] And before we really dig into his work, let me briefly lay some groundwork on Toriyama

[00:04:22] before we get into specifically his work on video games.

[00:04:25] He was born in Iche prefecture in Japan which is around the middle of the country and

[00:04:29] his first big hit was Dr. Slump in 1978 which is a comedy manga.

[00:04:33] I think maybe a lot of people, if you haven't read it, you might know the character Arale.

[00:04:37] She is from Dr. Slump.

[00:04:39] And he followed that up with the course Dragon Ball in 1984 which ran until 1995.

[00:04:44] And during that time and afterwards, he also worked on many video games as a character designer.

[00:04:49] So Josh, how would you even go on to describe his art?

[00:04:53] What would you say are some of the key elements of this style?

[00:04:55] And why do you think people connect so much with his art?

[00:04:58] What I would say is that his designs are very unique.

[00:05:02] I'm playing Dragon Quest for the first time in kind of like, I've been meaning to for

[00:05:07] quite some time, but once he passed, I'm like, all right, I should really get on that.

[00:05:11] And the reason I bring that up is because one of the things I'm noticing now granted

[00:05:15] I'm playing the Super Famicom version of the original Dragon Quest so there are some

[00:05:20] updated graphics.

[00:05:22] But all of the monsters and the designs of the monsters are so unique and so varied

[00:05:28] and so interesting.

[00:05:31] One of the things I'm really enjoying about the game so far is that I can tell what type

[00:05:36] of fight I'm going to get based off the monster I'm fighting and part of that is game design.

[00:05:42] But the designs are so striking like if I fight a wolf man, I know exactly what type of enemy

[00:05:47] I'm going to have how many hit points it has already because it's hard coded and the designs

[00:05:51] are so unique that it makes it easier to memorize those types of things.

[00:05:56] Whereas I wouldn't say the same for like other enemies in other JRPGs.

[00:06:01] Like, I love Final Fantasy it's one of my favorite series but I don't remember a lot

[00:06:05] of the generic enemies in those games.

[00:06:07] In Dragon Quest 1, I'm already memorizing the wolf man.

[00:06:11] I'm memorizing obviously the iconic slime so I think one of the hallmarks of Toriyama's

[00:06:16] design is just how strong they are and how unique they are.

[00:06:21] Game Quest was based off of like Dungeons and Dragons and kind of like Wizardry and Ultima

[00:06:26] specifically which in turn is based off of tabletop games.

[00:06:30] So when you think about a slime in like a D&D campaign, it's usually this acidic blob

[00:06:37] that kind of has maybe some eyeballs in it or something like that to see you and it's

[00:06:41] just kind of floating in goo and it's really kind of like grotesque looking but they send

[00:06:46] that over Toriyama and he makes it cute.

[00:06:49] It's a little tiny Hershey Kess looking thing with a smiley face into eyeballs on it and

[00:06:55] it's not something you would expect.

[00:06:56] He's able to subvert your expectations but still make the designs work and that to me

[00:07:01] that's almost like his hallmark.

[00:07:03] What kind of stands out of his designs is that he can subvert your expectations but it never

[00:07:08] takes away from the overall intention of whatever he is working on.

[00:07:13] Yeah, I totally agree and for a lot of Americans especially his art style feels like the

[00:07:18] default anime art style and it was for a time in the 90s when you think of oh what is

[00:07:24] the anime art style.

[00:07:25] You're thinking of Toriyama.

[00:07:26] You're thinking of the big spiky hair which is common in a lot of anime but you could say

[00:07:30] that Toriyama if he didn't invent it, he at least really popularized it or he expressed

[00:07:34] his characters through their hairstyle which I definitely want to get into more when we

[00:07:38] talk about specific games.

[00:07:40] I also think his characters often having very simplistic but oftentimes eclectic fashion

[00:07:45] really stands out.

[00:07:46] Many of his characters are basically just wearing fairly simple like a jumpsuit or normal

[00:07:50] clothing but there's always a twist on it or some feature that really stands out.

[00:07:55] I always think of the Saiyan armor which I how would you even describe it.

[00:08:00] It doesn't really look like anything I've seen before.

[00:08:02] It's both very simple in terms of its aesthetic but also you're not going to mistake you

[00:08:06] for something else.

[00:08:08] I think that's the reason why he managed to become popular in Japan and America is

[00:08:12] that it's art.

[00:08:13] You know it when you see it.

[00:08:14] You never think oh, Toriyama make this?

[00:08:17] You just know.

[00:08:18] I also remember when I first got into DBZ that I had never seen art like that at all because

[00:08:26] like I said when I first saw Dragon Ball Z all it was was just wide-panting shots of

[00:08:32] Namiq.

[00:08:33] But then when Goku comes on and he powers up and his hair changes, I remember hearing

[00:08:39] that the voice actor for Goku, the American voice actor, North American dub of DBZ or

[00:08:46] whichever dub I don't know which one, but the voice actor for Goku for the scene where

[00:08:50] he had to go Super Saiyan 3 passed out from yelling so much.

[00:08:55] I don't know if that's true or not.

[00:08:56] I'm not going to say that is like a definitive fact.

[00:09:00] I do find that story a little amusing but that lens to the mystique that the show had

[00:09:05] where there was so much in this world that you did not know and did not understand.

[00:09:10] And the designs just lent to it like the capsule core thing, right?

[00:09:16] That's such a cool idea where it's like little machines inside little capsules that captured

[00:09:20] my imagination.

[00:09:21] They just throw that motorcycle pops out and like what is this?

[00:09:25] I think the designs of it were so strong and like specifically the facial animations

[00:09:31] and the face designs and hair and everything with the head because I had never seen cartoons

[00:09:37] with that much detail.

[00:09:40] Vains were popping out of their face or arms and their hair had more lines.

[00:09:45] It was just this really cool aesthetic and I'll never forget that.

[00:09:49] Like it's just something that has stuck with me all these years later.

[00:09:52] It was one of the things that stuck out to me about it and that traces back to Toriyama

[00:09:57] and his designs.

[00:09:58] So we've laid some groundwork on who he is and how it became famous but let's look at

[00:10:01] his contributions to the world of video games.

[00:10:04] Josh, do you want to take a shot and guess what was the first video game to use Akatoriyama's

[00:10:09] designs?

[00:10:10] I would assume Dragon Quest but maybe there's something earlier but I'm 99% certain

[00:10:15] it's Dragon Quest.

[00:10:16] And you are right.

[00:10:17] It is Dragon Quest which launched in May of 1986 and I did wonder if a Dragon Ball

[00:10:21] game came out first but the first Dragon Ball game was in September of 1986 for the

[00:10:26] Super Couset vision.

[00:10:28] It only had 30 games but it did have the first Dragon Ball game ever and in November of

[00:10:33] that same year there was a Famicom game called Dragon Ball Shenlong's Riddle which actually

[00:10:37] did come out to the States, retitled as Dragon Power.

[00:10:42] So he came out swinging when he entered the world of video games and it seems that recently

[00:10:46] you've been playing the original Dragon Quest games right?

[00:10:48] Yes.

[00:10:49] It was the very first time I have never played a single one and I'm playing through the

[00:10:53] first one right now.

[00:10:54] Yeah, there isn't a whole lot of backstory on how he got involved with Dragon Quest.

[00:10:59] It just seemed like Enix wanted him because he was the biggest manga artist in Japan at

[00:11:03] the time and also Toriyama's editor really encouraged him to do it but he ended up being

[00:11:07] a perfect fit since he has the master of creating characters that are very simplistic

[00:11:12] in detail but they all look very different have very distinct silhouettes and the box

[00:11:17] are and the other chrome material obviously it looks different from the in-game graphics

[00:11:21] but like you said earlier, you are able to tell that Toriyama designed it because he expresses

[00:11:26] his characters through their visual design in just such a unique way and they manage to

[00:11:31] stand out even with these very simple pixel graphics.

[00:11:35] So we talked about some of the enemy designs that you said you liked earlier.

[00:11:38] Are there any other Dragon Quest designs that really stand out from you?

[00:11:41] Either from the games you're playing now or once you've seen before in the past.

[00:11:45] A lot of artwork was shared around Twitter when Toriyama passed and a lot of stuff from

[00:11:51] Dragon Quest 5 like the artwork from that game really stood out to me and I've heard nothing

[00:11:55] but good things about that game.

[00:11:57] I guess it on this series called King of Games and it's a friend's podcast, Rheture Hangover

[00:12:03] I'm going to try to really paraphrase this down because otherwise I'll go on a long

[00:12:06] wooded thing that's not directly Toriyama related but they did a series called King of Games

[00:12:12] and they do it every year.

[00:12:15] King of Games 92 which came out last year to the public and it was basically like we looked

[00:12:20] at all the games that were released in 92.

[00:12:22] In this, they had Dragon Quest 5 and that game was like the way people talked about it

[00:12:28] in that series, it was like something magical about it.

[00:12:32] So when I started seeing all of the artwork from that game, I think Nadiox for posted

[00:12:37] something about it and it just stuck out to me.

[00:12:40] I just think his artwork for that series is just really beautiful and it's something

[00:12:46] that I always meant to get into but because the early Dragon Quest games were on the NES

[00:12:51] and I've heard of how obtuse they were compared to modern standards.

[00:12:55] It always scared me away but I finally go diving into it so I don't know, Dragon Quest

[00:12:59] 5 the artwork for it.

[00:13:00] I'm actually trying to try to find it on Nadiox page now because it was key art from

[00:13:04] it and you see like a giant tiger or like a cheetah, like a saber tooth.

[00:13:10] I was talking about it.

[00:13:11] I was talking about it standing behind this guy wearing a purple cloak and a staff, it's

[00:13:16] very striking and there's just this adorable little slime looking off into the distance

[00:13:20] at the people's feet.

[00:13:21] I'm enjoying my playthrough of this first game and I'm planning on doing one through

[00:13:25] three back to back on my twitch streams so I'm working through them bit by bit and who

[00:13:30] knows when I stream this tomorrow, I might actually beat the first one.

[00:13:33] Apparently the first one's not that long.

[00:13:35] Anyway, the artwork I agree with what you said earlier really stands out.

[00:13:39] Yeah, and you mentioned the Dragon Quest 5 main character design.

[00:13:43] That's not a typical character design.

[00:13:45] If you were given the task of okay design a hero for a JRPG, I think most artists are

[00:13:50] not going to come up with the design of the Dragon Quest 5 character.

[00:13:54] He's got like a purple headscarf and a staff it's just so different from what you would

[00:13:57] expect which is I think one of Toriyama's great strengths is that like you said before

[00:14:02] with the slime, he was told okay and with her Drian, Ultima and all the other monster

[00:14:08] manuals this is what the slime looks like.

[00:14:10] It's just a pile of goop and I want you to translate that into your art style but he

[00:14:14] kind of went like a totally different path and for me a lot of other iconic Dragon Quest

[00:14:19] designs.

[00:14:20] Of course the slime which we all love and I do like the variations as well like the King

[00:14:24] slime which is just a big fat slime and the metal bubble which is like a melted like looks

[00:14:30] like liquid metal and some of my other favorites the Eardrick or Lotto the character from

[00:14:35] Dragon Quest 3 in his blue plate armor.

[00:14:38] That's basically the default JRPG hero look I think and I also like the Dragon Quest 4 female

[00:14:43] design because she looks quite tough and she has these big muscular tree trunk legs

[00:14:48] and it's such a bold design which we talked about before they don't feel like they are designed

[00:14:53] by committee I want to say it feels like really singular in their vision.

[00:14:58] Sorrow from Dragon Quest also looks amazing and he is basically a proto Sephiroth which

[00:15:03] we'll talk about later on about all his designs and really important characters and important

[00:15:08] games that were inspired by his designs.

[00:15:11] If you look at Sorrow the human version and you look at Sephiroth it's hard to believe

[00:15:16] that Nomura the artist for Final Fantasy did not see Sorrow and say hmm I should make

[00:15:21] a design similar to that.

[00:15:23] The Dragon Quest in general just really has incredibly consistently good character designs

[00:15:28] even up to eleven all the characters are so singular and unmistakable and it's pretty

[00:15:32] incredible that he could just work on dozens of these games in the same series and make

[00:15:37] so many standout designs over three decades.

[00:15:41] I can't even think of another artist working on a game series that long and putting out

[00:15:46] so many amazing designs.

[00:15:48] And the fact that you can tell it's all him right like it's unmistakable that it's his

[00:15:53] style.

[00:15:55] And sometimes you know some people like look at artists who can adapt to lots of different

[00:15:59] styles and become a chameleon and you don't know it's them that's also really cool but

[00:16:04] I think it's a credit when there's an artist whose style is so noticeable the moment

[00:16:08] you see it you know who drew it.

[00:16:11] It's almost a credit to how well they have built up their repertoire as well as their

[00:16:16] design skill over the years where they can take their style make it feel like their own

[00:16:22] but then adapt to so many different scenarios.

[00:16:25] Kind of also this is kind of super random but when you're asking before about like what's

[00:16:29] part of his design work that stands out and I mentioned like the details and the hair

[00:16:33] and stuff like that also muscles he really well.

[00:16:37] Oh yeah it's both really absurdly muscular but also quietly yes you're broly and then

[00:16:43] you're just you're popping out of the screen with your muscles but yeah that's a good observation

[00:16:47] nobody really draws muscles like him.

[00:16:50] I guess we should jump into his other big game Chrono trigger many pitches as being developed

[00:16:55] by an all star team of Japanese devs and it goes without saying that if you're looking

[00:16:59] for an all star character designer you've got to get Toriyama.

[00:17:02] What are your thoughts on Toriyama's work on Chrono trigger?

[00:17:06] It's fantastic.

[00:17:07] Chrono trigger was literally as I said before like you can recognize Toriyama's artwork immediately

[00:17:14] when I saw the artwork for Chrono trigger I'm like hey that looks like Dragon Ball Z before

[00:17:19] I knew Toriyama was a part of either of them.

[00:17:22] Like that's interesting why does this look like Dragon Ball Z?

[00:17:25] I had no idea at the time and fighting Chrono trigger I played it for the first time I

[00:17:30] want to say oh my god decade ago like 2014 maybe 2013 or 2012 something like that a little

[00:17:36] over a decade ago and it's just like that game it's one of the best games I've played

[00:17:43] just one of the best RPGs I've played and not you know a lot of people will say that

[00:17:48] and it's based off nostalgia I don't have nostalgia for that game I didn't play it

[00:17:52] as a kid I didn't have a super Nintendo as a kid I came to it as an adult and it still

[00:17:57] blew me away and the designs of the artwork in that game is just beautiful like absolutely

[00:18:04] beautiful there's so many moments in that game like the camp fire scene in Chrono trigger

[00:18:10] one of the I have a shadow box a shadow box frame of that moment in my game room right

[00:18:18] here where some of the trees are raised up off of the backdrop the characters are raised

[00:18:23] up it's just such an iconic moment and I don't think it would look nearly as iconic

[00:18:29] if it wasn't for Toriyama's designs.

[00:18:31] Yeah you mentioned the camp fire scene right now I'm playing Unicorn Overlord and one

[00:18:36] of the pieces of promo art is a camp fire scene and every time and there's no coincidence

[00:18:42] I think that they're invoking that image because anytime there's a camp fire scene in the

[00:18:47] JRPG it's probably because of Chrono trigger and then really goes to show you his influence

[00:18:52] on just so many other titles and so many other games and Chrono trigger I think maybe

[00:18:58] a lot of younger gamers maybe it doesn't hold that level of a steam or that level of fame

[00:19:03] for them but if you grew up in the 90s or even 2000s Chrono trigger it is kind of the default

[00:19:09] like quote unquote greatest RPG of all time or greatest JRPG of all time it's up there with

[00:19:13] like Final Fantasy VII in terms of I get this was a popular classic game and so it's

[00:19:18] pretty crazy that especially for American audiences.

[00:19:22] The default anime is what dragon ball and the default JRPG is what maybe Chrono trigger

[00:19:27] and Toriyama is so involved with both of them so he is hard to ignore him is what I

[00:19:33] want to express yeah a lot of people's first exposure to different genres if you're being

[00:19:38] introduced to anime is probably through dragon ball at least in the 90s and also if you're

[00:19:43] being introduced to JRPGs it's probably Final Fantasy VII but number two is probably Chrono

[00:19:48] trigger or Dragon Quest or some other JRPG series or game that he worked on.

[00:19:54] Yeah and I think again his work on Chrono trigger is very emblematic of a strength as an

[00:19:58] artist you understand so much about every single character just by looking at them which

[00:20:02] he talked about earlier for the Dragon Quest monster designs and like I said earlier his

[00:20:07] art is so suited to being translated into a more simplistic style of pixel art because

[00:20:13] it does capture the spear and the key elements of his designs like the big eyes the wild hairstyles

[00:20:19] the simple clothing it doesn't feel like his design elements are lost when they're

[00:20:23] translated into video game graphics and just think of all the amazing character designs

[00:20:29] in Chrono trigger you got Chrono Magus Robo Ila who was really just a cave woman in a bikini

[00:20:36] but he does so much with the concept visually do you have a favorite design in Chrono trigger

[00:20:41] do I oh man honestly frog maybe oh yes I'm sorry I didn't even mention frog that's a big mistake

[00:20:47] on mine well yeah what do you like frogs so much it's just because it's designed that

[00:20:52] shouldn't work like it's a frog that semi anthropomorphic but it also wields a sword

[00:20:59] it just it's a really like when I think about chrono trigger other than Chrono itself

[00:21:04] and I was tempted to say Chrono because but he's on the cover so I didn't want to go with

[00:21:08] like just the generic answer so I decided to go with frog just because it's so unorthodox

[00:21:13] but it works so well I frog is awesome I also think who is it I like Robo I think Robo

[00:21:20] is a fun design as well and Chrono just looks like something straight out of Dragon Ball

[00:21:24] Z but I don't mean that as an insult I really like Chrono's design as well so we've

[00:21:29] talked about two of his most famous works in terms of gaming Dragon Quest and Chrono

[00:21:32] trigger but let's dig into some of the more obscure stuff he often designed characters

[00:21:36] for games that he wasn't really involved in he designed a character named dark raid

[00:21:41] for Famicom jump to and another character called be man 500 SS for Chosoku Henge gyro

[00:21:47] Zetter again I can't say I've played sorry but it is kind of funny to see where else

[00:21:52] has Toriyama popped up in gaming and he also designed a diorama for a fantastic I'm not

[00:21:57] sure if you're familiar with this game Josh but it is a JRPG for Apple Arcade and all

[00:22:02] the backgrounds they're pre-rendered but they are realistic dioramas like photographs

[00:22:08] I believe and so he designed one of those which you know you wouldn't expect him to do

[00:22:12] you think okay maybe he designed a character but to make a whole diorama shows that always

[00:22:17] quite multi talented and he also worked on the blue dragon series for a Mr. Walker and

[00:22:22] Xbox have you ever played a blue dragon game?

[00:22:25] I have not but I actually bought the original blue dragon game just a couple months ago

[00:22:30] before I knew Toriyama best I actually have it in my game room here and I've been meaning

[00:22:35] to give it a try but I figured before I try blue dragon I should work on his first iconic

[00:22:40] series of dragon quest yeah but yeah I've been meaning to give it a shot at some point

[00:22:44] just have not gotten around to it he also designed for Tobal oh yeah definitely going to

[00:22:49] be Tobal one and two yes I definitely want to talk about Tobal but going back to blue

[00:22:53] dragon for a little bit I think a lot of people may be forgot about this franchise but it

[00:22:56] was a big swing for Xbox in terms of having something appealing to the Japanese market and

[00:23:02] also filling the JRPG gap on the hardware the 360 it was super popular in America and it

[00:23:08] was at the time I guess relatively popular in Japan compared to all the Xbox consoles

[00:23:13] before and after so they were making a big attempt to you know okay we have Japanese games

[00:23:18] on our hardware look we have a JRPG series with Toriyama and if you want to gain

[00:23:23] and greens JRPG you might as well hire Toriyama and made by here in Obasaka Gucci from

[00:23:28] your final fantasy like it had it brought them all back together again yeah it's definitely

[00:23:33] a chrono trigger adjacent if you think about it and yet going back to what you mentioned

[00:23:37] Tobal number one and two another franchise I think a lot of people probably forgot that

[00:23:41] he created the character designs for this fighting game series again putting you on the spot

[00:23:46] have you played the Tobal series no no they're fighting games right yes the games that

[00:23:52] have played that have Toriyama somehow imprinted on it are obviously trying to not

[00:23:57] drag him west chrono trigger dragon ball Z Budokai I played a lot as a kid also this is

[00:24:02] I saw this on Twitter I don't know if this is true or not but someone showed a picture

[00:24:07] of Dr. Slop that I think that the main character from Dr. Slop I'm not sure it was like

[00:24:12] she was in a specific pose with little wings on her hat yeah around and right next to

[00:24:17] it it showed Mario 3 and I bring that up because you know we're talking about games that

[00:24:22] Toriyama worked on but this is a game that Toriyama kind of had a hand in without actually

[00:24:26] being hired for it's almost identical like the pose is almost identical to what you see

[00:24:32] on the Mario 3 box art and it very much seems like Miyamoto was at least inspired by Toriyama

[00:24:38] and his design in Dr. Slop which was popular at the time they were developing super Mario

[00:24:43] 3 yeah there's definitely a lot of his influence and other games that he had nothing to do with

[00:24:51] but it's really hard to look at those games and then look at Toriyama's art and say there's

[00:24:55] no connection there's definitely a connection there's definitely a big influence and I want

[00:24:59] to mention a few of those but before we move on to that I want to touch on Tobal a little

[00:25:04] bit more because his designs for Tobal are a bit interesting because they're undeniably

[00:25:09] Toriyama's art style but they seem a bit more realistic or I guess less jolly maybe they

[00:25:15] seem more serious than his other designs which kind of makes them stand out ironically though

[00:25:21] and actually the box art for Tobal number one in the US does not feature his artwork it's

[00:25:26] just the 3d models and this is that's like kind of a common theme for a lot of the early

[00:25:31] Toriyama games in America for example dragon quest came to America as dragon warrior and if you

[00:25:37] look at the dragon warrior art for NES it's western looking art that they redid it does not show

[00:25:43] Toriyama's art if you look at the Japanese box art for dragon quest 1 2 3 it's unmistakably

[00:25:48] Toriyama's fantastic artwork but they thought oh this is two Japanese two on a main

[00:25:54] let's change it to make it more like generic western it's kind of funny think about when

[00:25:59] dragon quest came to America they didn't use Toriyama's art or they didn't market it

[00:26:02] Tobal when that comes to America they didn't use Toriyama's art on the cover and yeah

[00:26:07] going back to dragon power the first dragon ball game for the Famicom Josh if you have a computer

[00:26:12] in front of you please look up dragon power NES look up that artwork and this is a dragon

[00:26:19] ball game and I want you to tell me if this invokes the feeling of dragon ball at all

[00:26:25] the American box art not even in the slightest it looks like a dude straight out of the karate

[00:26:33] kid doing a high flying karate kick into the screenshot of the game with a big dragon kind

[00:26:40] of swooping and swirling behind him and behind the logo breathing fire at the top that is

[00:26:47] it's a very Americanized 80s generic 80s box art for a game and looking at what the Japanese

[00:26:54] Famicom box art was just wow the American North American is so much worse yeah the Japanese

[00:26:59] box it looks like you would expect it has like the shinlong the dragon that has Goku kind

[00:27:05] of jumping out in a really dynamic pose and this actually I looked at this the other day

[00:27:09] and if you look at the dragon quest two box art or the Japanese one the first dragon ball

[00:27:14] game and the dragon quest to box art they look kind of similar I know they are both Toriyama

[00:27:19] but the pose of the main character seems like very identical I don't know if this is

[00:27:24] an intentional callback but it is fun to look at Toriyama his games entered the scene but

[00:27:29] until dragon ball gets into more circulation in the late 90s that's when developers or

[00:27:34] publishers think okay we can use Toriyama's art as a major marketing point because before he

[00:27:40] deliberately erased it but now we realize okay Americans actually do like this art style and

[00:27:45] I guess we should probably talk about dragon ball games they're all based on his work

[00:27:50] and he has designed some brand new characters or dragon ball video games he did android 21 for

[00:27:54] dragon ball fighters Mira and Toos for a dragon ball online and Bonyu for Dragon Ball Kakarot

[00:28:01] you have a favorite dragon ball game I played a lot of dragon balls he Buddha Kai yeah I really

[00:28:06] enjoyed that because that game followed the story of dragon ball Z so it was like you were playing

[00:28:11] through the show again and I actually thought they did a really good job of in terms of like pacing

[00:28:16] the only thing that I hated was there was a mini game at the beginning part of the say in saga

[00:28:24] where you meet radits you know Goku's brother I think radits is Goku's brother if I remember

[00:28:29] correctly it's been a long time since I've watched the show and you know in the show radits is more

[00:28:35] powerful than Goku and Piccolo but Goku figures if he can hold on to radits and like hold

[00:28:42] I think even pulls his tail to like make him like be unable to move to the pain you have he

[00:28:49] like gets him into a lock and that gives Piccolo enough time to use a special beam cannon to kill

[00:28:56] radits but also in turn kill Goku and it's the way they make you do it in the game is that you have

[00:29:03] to wait for Piccolo to charge up his shot and you constantly have to like radits is trying to move

[00:29:09] left and right and you have to keep him in the center within the path of the shot and I'm like

[00:29:14] it was one of the most obnoxious things ever because you could not keep him still for the life of

[00:29:19] you I did a little bit better when I replayed it a couple years ago but man that section was one

[00:29:27] of the most aggravating points of gaming in my entire life I still remember the rage from that

[00:29:33] to this day yeah I also played a lot of the budokai games they are making a fourth when I believe

[00:29:37] I don't remember if it's called budokai four they are continuing that series and dragon ball

[00:29:42] obviously it's based on a comic and anime but it does feel like a game series in itself you don't

[00:29:47] need to know anything about the franchise to enjoy the games and so many people keep saying either

[00:29:52] ironically or unironically Goku for smash brothers and it does feel like Goku is kind of an

[00:29:58] honorary video game character despite coming from comics because there are just so many Dragon Ball

[00:30:03] games and they've managed to reach people who are not really even into Dragon Ball there's

[00:30:07] up and down in terms of the quality of the Dragon Ball games but there aren't quite a lot of good

[00:30:11] ones the budokai series fighters which it was like a real big breakthrough both for arc system works

[00:30:18] and that's kind of revitalized Dragon Ball a bit in terms of popularity some Dragon Ball games I

[00:30:23] like I like Dragon Ball Origins for the DS which is based on the original Dragon Ball series

[00:30:29] and it is kind of like a Zelda I would definitely recommend you check it out if you can get your hands

[00:30:33] on it it's not very long and it's pretty simplistic in terms of the gameplay but the art style

[00:30:37] again how many times do we need to say hey Toriyama's art style looks amazing when you translate

[00:30:42] to the games and I want to touch on some games and characters that he inspired you mentioned before

[00:30:49] Arale from Dr. Slump her running style maybe inspired Super Mario's running style and Super Mario

[00:30:55] 3 and any character that any sort of Super Saiyan any character that shot a beam out of their hand

[00:31:00] or teleported behind someone they're paying homage to the master Super Sonic this is just a ripoff

[00:31:06] of Super Saiyan right like there's no denying it I mean it's a direct ripoff but done in a loving

[00:31:13] way I would argue of course it's not trying to hide anything no so you mentioned Mario before

[00:31:19] but are there any games or characters or artists that you feel like were inspired by Toriyama's works

[00:31:25] I mean throw a stick and you're gonna find one because it's after he passed like the amount of

[00:31:31] other Magica is that is that the right term yeah Magica who were saddened by his by the loss of him

[00:31:40] and who credit him for getting a kickstarting their careers is just staggering like so many people

[00:31:48] have been influenced by him and it's hard to really think about I can tell you right now for myself

[00:31:54] I'm not an artist but I did want to be at one point in time I would trace over DBZ characters over

[00:32:00] and over again and draw them from sight until I could memorize the design now I'm not a good artist

[00:32:06] like I said so if you ask me to draw Goku in a different position other than the one that I saw him in

[00:32:12] nah it's not happening but my youngest brother he got into art and drawing because of dragon ballsy

[00:32:18] so I feel like Toriyama and my brother none of my brothers are like artists in that sense but

[00:32:24] the fact that my youngest even got the farthest out of all of us in terms of like trying to practice

[00:32:29] and hone his craft is better than I can say for what I did and the fact like that's just with him

[00:32:35] there's so many people who have been influenced by him yeah one that I was like to bring up that a lot

[00:32:39] of people don't notice until they look for it but Ken Tsugi Mordy's early designs can

[00:32:44] Tsugi Mordy obviously known for his work on the Pokemon franchise but if you look at his pre-pokémon

[00:32:48] work and especially Pokemon Jin 1 he does seem like he is imitating Toriyama and Lister's might think

[00:32:54] there's nothing alike but look up the Jin 1 red art style and then tell me that red does not look

[00:33:00] like a dragon ball character he's got the sharp eyes he's got the spiky hair he's got the pointy shoes

[00:33:05] Gary kind of has a little bit of Toriyama in him that design yeah the Toriyama eyes I think

[00:33:11] up they're just big white boxes with these black pupils oftentimes kind of very angry looking

[00:33:16] and Tsugi Mordy obviously evolved his art style over the years but Toriyama definitely had a

[00:33:20] huge influence on Pokemon and that series largely became popular because of his excellent designs

[00:33:27] which are somewhat Toriyama adjacent I don't think it's the coincidence that okay in the late 90s

[00:33:31] Americans are really interested in dragon ball and they're interested in Pokemon a lot of people maybe

[00:33:36] are not making the connection between the two art styles but there probably is some sort of subconscious

[00:33:41] thing there where they think okay I like both of these things because the art is somewhat similar

[00:33:46] where it stands out and never put that together yeah like I like I can see it now I did read about

[00:33:51] Tsugi Mordy's influence being influenced by Toriyama but I forgot about it and then I also didn't

[00:33:57] put it together really specifically until you look at even like the cartoon the anime of Pokemon

[00:34:03] Ash has big bright expressive eyes all the characters have big bright except Brock but all the

[00:34:10] characters have big bright expressive eyes and I that's a very Toriyama thing I never thought of

[00:34:16] that yeah especially his eyes are black pupil and then white it's not like the typical anime eyes

[00:34:21] where it's like more multi colored so yeah you really don't think about it until you specifically

[00:34:25] look for I was thinking of definitely look at the shoes those are some dragon ball-esque shoes

[00:34:31] that everyone is wearing in generation one so yes Sonic Pokemon Street Fighter you know Hadoken

[00:34:38] is Kamehameha I mean there's no hiding that those are just a few of the series that oh more than

[00:34:44] just a little bit to Aka Toriyama so before you wrap up do you have any closing thoughts on Aka

[00:34:50] Toriyama's works or his legacy or well how do you think people will remember him did you see my big

[00:34:57] Twitter thread I don't know if you saw that at all and if you don't mind I could just read it off

[00:35:02] I feel like it actually it tells a bit of a personal story it also helped me pinpoint my emotions on

[00:35:07] his passing so here's what I wrote I've been reflecting more on a curatorium as passing and why

[00:35:13] it's hit me harder than I expected celebrity deaths don't always get me in the fields very few do

[00:35:19] but this one hurts growing up I was made fun of for liking dragon ball Z the whole anime is weird

[00:35:25] and therefore bad trope that was used to mock geeks thankfully it didn't stop me from liking it but

[00:35:30] it did stop me from talking about it since I didn't want to be made fun of once I was old enough

[00:35:36] probably around 13 or 14 I started going on missions trips to Mexico we would go to a small orphanage

[00:35:41] and help them out with projects that need to get done roofing putting up fences plumbing work all

[00:35:47] that kind of stuff after work was done for the day we would spend the rest of the afternoon

[00:35:52] slash evening playing with the kids and most of the time we went on playing soccer with them

[00:35:56] but a few times we had some arts and craft stuff planned during one of those arts and craft sessions

[00:36:02] I decided to start drawing Goku from dragon ball Z I was obsessed with DBZ I would trace over

[00:36:07] pictures of dragon ball Z characters until I could draw it for memory and that's this is actually

[00:36:12] when I go into the little story I said before where if you asked me to draw them in a different pose

[00:36:16] I couldn't do it I was stuck doing that one pose for whichever character I was drawing but that's

[00:36:21] it didn't matter because once I had finished drawing it a few kids came over to look they started

[00:36:25] saying Goku excitedly and then mimic the Kamehameha blast I honestly wasn't shocked because I

[00:36:31] yeah I grew up in a small shelter town that didn't have much of a concept of the world outside of my

[00:36:35] little bubble and finding out that kids in a different country not only new dragon ball Z but also

[00:36:41] liked it was amazing to me I had thought for so long that not a lot of people liked anime slash it

[00:36:46] wasn't cool to like it this to me is what Toriyama did for the world this was his legacy he made

[00:36:53] art so universally loved that it crossed cultural and language barriers it helped me connect with

[00:36:58] kids that I couldn't even speak the same language as and gave us a connection as a sheltered

[00:37:03] child Goku grew up in a small town in Pennsylvania Toriyama opened up the world to me and helped me

[00:37:08] connect with others that I wouldn't have been able to and I can't thank him enough for that

[00:37:13] that's what Toriyama means to me and I think it's why his passing has hit the world so hard because

[00:37:20] the internet is very polarizing in general it's either the happiest place on earth or the worst

[00:37:25] place on earth and it's very seldom that you can get the internet to be united on something

[00:37:31] I want to say it was a Latin American country maybe like Argentina or Chile or something like that

[00:37:37] I don't remember which one there was a official announcement from either the president or the government

[00:37:41] that there was going to be the national day of mourning or something like that that doesn't happen

[00:37:46] for someone like someone from a completely different country caused another country to have

[00:37:50] a national day of mourning or some type of thing like that that's crazy and his legacy is just

[00:37:58] I can't there's not enough words or time in the day to express how much of a legacy is leaving

[00:38:03] and how saddening it is that he honestly passed away too young and there's still work he was working

[00:38:09] on and he'll never get to finish and I mean I'm obviously most sad for his family and loved ones but

[00:38:14] what a legacy they'll leave behind yeah I think a lot of people will definitely share your sentiments

[00:38:19] and experiences it is hard to overstate his importance on so many different genres and so many

[00:38:24] different peoples so many different countries he was the first manga artist to kind of break through

[00:38:30] from Japan to the world so definitely a lot of people not just in Japan but all of the world

[00:38:35] have been impacted by his art and his legacy will definitely continue in video gaming of course

[00:38:40] Dragon Ball games won't whatever end and also Dragon Quest that series will keep going I think

[00:38:46] I don't want to make any predictions but I'm pretty sure even in Dragon Quest 15 or 16 or 17

[00:38:52] down the line they're not going to change the art style it will still be Toriyama adjacent they

[00:38:56] might have Toriyotaro which does the art for the Dragon Ball Super manga continue on but I

[00:39:01] definitely think we will see his art for many many years many many decades to come so let's

[00:39:08] do is now start chat on Akitoriama and his influence on gaming honestly we really just scratched

[00:39:12] the surface because it's really hard to overstate his contributions but let's just I hope you

[00:39:17] enjoyed our chat so Josh from the still loading podcast where can people find you well first off

[00:39:23] thank you again for having me on mono I always love coming on your show and I'm happy that I kept

[00:39:28] this under an hour recording time usually when I'm on we're going for like almost two hours straight

[00:39:33] so I'm happy that I'm making your editing work a little bit lighter this time around so where you

[00:39:39] can find me you can find the still loading podcast you know on Apple Podcasts Google Podcasts

[00:39:44] Spotify pretty much any pod catcher you use it should be there and if it's not let me know I'll

[00:39:49] get it on there but yeah you can follow me on Facebook Twitter Instagram threads blue sky

[00:39:55] at still loading pod twitch at still loading pods if you want to follow along with my dragon quest play

[00:40:01] through I stream generally every Tuesday and Saturday nights at 8 p.m. Eastern Standard Time

[00:40:08] so if you want to follow along with my streams I will be playing dragon quest one through three

[00:40:13] straight over there and we're playing some more one very soon and maybe by the time this comes out

[00:40:18] I'll be on to two but yeah that's it yeah thank you again for having me on man and if I'm back

[00:40:23] for the game of the year episode I remember last time you said I had a very eclectic blend

[00:40:27] of games and boy you just wait for this here mono oh yeah you just wait can't wait I've already

[00:40:33] beaten 10 games and they're all vastly different oh awesome I'm looking forward to it so the links

[00:40:39] to everything are in the podcast description so check it out Josh from the still loading podcast

[00:40:44] once again thanks for joining me thank you

[00:40:53] and to know his big march game is princess beach showtime but it's not developed by the big

[00:40:58] in instead it's a good field joint you probably know them as he devs of various craft related Yoshi

[00:41:03] and Kirby games where you'll land shake it monkey barrels which I did talk about before on the

[00:41:07] podcast and recently the goemon inspired mometta no bakeru and this game has a big goemon connection

[00:41:13] as he director is at sonobu abisu he's the founder and current president of good fill having spun

[00:41:18] off from Konami years ago he was very involved in the gamba de goemon franchise and the last game

[00:41:23] he directed was mystical ninja starring goemon for the n64 so it's been over 20 years since he's

[00:41:30] been in the directors chair this was a pretty surprising revelation why after all these years did

[00:41:35] he decide to get more hands on with the game typically the president of a company isn't also the

[00:41:41] director again please where are the interviews Nintendo I need those ask a dev articles maybe there

[00:41:47] will be something in Nintendo dream though that's definitely an underrated source of great Nintendo

[00:41:51] related dev interviews at its announcement I thought he was exciting that peach was getting another

[00:41:55] shot at starring in a game while she's technically playable and what probably at least two dozen

[00:42:00] games by now many have craved to see her in a starring role we did get super princess peach on the

[00:42:05] DS which mini sae was mediocre and of course it gave her the questionable emotion powerups I

[00:42:11] think using emotions as a power up in a game is a neat idea on paper but something that you should

[00:42:16] probably give to Kirby instead of peach but thankfully in showtime her powers are much more

[00:42:21] intriguing than you know crying so princess peach showtime at its core is a 2d action title it does

[00:42:27] feel like this game is designed to be somebody's first game ever mechanically it's very simple

[00:42:32] it's an a b game you're not going to be pressing x you're not going to be pressing y just forget

[00:42:37] about those buttons now while the game is pretty simple in terms of the gameplay mechanics you

[00:42:41] need to keep track of the game certainly has a lot of creativity in charm if you go into the game knowing

[00:42:46] that it's not Mario or Kirby it's instead a breezy experience with some fun gameplay segments and

[00:42:51] some nice visuals I think you'll end up liking it the premise is that peach is invited to a show but

[00:42:56] then of course it's taken over by evil grapes everyone predicted this so peach has to save the day

[00:43:01] by entering different stages inside theater and then don a new outfit that bestows her unique powers

[00:43:06] you then use these powers to clear the stage fight some enemies solve some puzzles then rinse and

[00:43:10] repeat it has shades of both Kirby and Luigi expansion like Kirby you get powers that completely

[00:43:16] change your moveset and like Luigi expansion you ascend a fancy building where each floor or more

[00:43:21] specifically level has a distinct theme with bespoke challenges I think people were wondering if

[00:43:27] showtime would be peaches Luigi expansion I spin off to Mario that doesn't star him and has completely

[00:43:32] unique gameplay that highlights the personality of the protagonist I would say showtime's a seed

[00:43:37] on this front but in terms of quality Luigi expansion three is far above this game a little unfair

[00:43:42] though since that series has been around much much longer maybe peaches showtime three will be a

[00:43:47] legit game of the year condender nothing stopping it each level has peach explore a stage into D

[00:43:52] and then eventually she gets a costume swap that lets her get new powers these mostly involve

[00:43:57] a new melee attack but some stages are not combat focused at all there's a detective outfit where

[00:44:02] you need to walk around and investigate a scene using your power to reveal secrets or to accuse someone

[00:44:07] there's also the petissier power up where you need to essentially play a Mario Party minigame

[00:44:11] where you decorate cakes by squeezing out icing from a big tube I really like how they aren't all

[00:44:16] just different types of attacks the ice getting one turns into a rhythm game and there's a pretty

[00:44:21] funny boss battle where you essentially dance from and to death the game has great pasting since each

[00:44:25] level isn't too long and on a floor you have four or so options to choose from so it's up to

[00:44:29] the player to determine what order they want to do the stages I try to go back and forth between

[00:44:33] the attacking stages and the more puzzle or minigame focused ones so far my favorite power up is

[00:44:38] easily the ninja she has all the ninja moves you'd want dash attack stealth hiding under the water

[00:44:44] and breathing through a bamboo tube if they make an entire peach ninja game hey that could be showtime

[00:44:50] princess beach ninja origins I think I like the ninja because it has more abilities than a lot of

[00:44:55] the other costumes I've come across so far sword fighter is really just attack and dodge

[00:45:00] petissier is very context sensitive cowgirl has alasso where you can pull and throw things all

[00:45:06] of these are integrated smartly into the game but ninja was the only one that really surprised me

[00:45:10] in terms of the moveset it's not a curvy level of variety in terms of skills that's for sure

[00:45:15] in typical good fill fashion there's a ton of collectibles in each level you get coins where

[00:45:19] you can buy things in the hub sparkles that are the core collectible and a ribbon that unlocks more

[00:45:24] costumes unless you play very slowly and actively seek them out you aren't getting all the

[00:45:28] collectibles the first time around many are very well hidden and there are some auto run segments where

[00:45:33] you can easily bypass one if you're not paying attention I have to imagine the game is pretty short

[00:45:38] but for people who want to 100% it there's at least a lot of things to find oh and I was very excited

[00:45:43] to see that yes you can also change peaches based dress so far she just still has her iconic

[00:45:48] pink dress but you can find her by new patterns I'm rocking the ninja one with the soccer and cloud

[00:45:52] patterns your little assistant Stella can also change your dress colors but they're far more boring

[00:45:58] the format and structure of the game is very well thought out there's so much variety in the gameplay

[00:46:02] due to having stages completely centered around a specific power up thankfully they're not just one

[00:46:07] and done either for example there are multiple sword fighter stages so you don't just try on all

[00:46:11] the costumes once and then you're done levels have a lot of cool set pieces like one that has

[00:46:16] cowgirl peach chasing down bandits on a horse and you have to last so each of the bandits off the

[00:46:20] horse another one has you surf on a giant wooden wave while you crash through the stage

[00:46:25] the game is more focused on action segments on big set pieces than twitch platforming which does

[00:46:29] tie into these theatrical theming and it's a bit easier for younger gamers since they don't

[00:46:34] need to nail the precision platforming oh that reminds me the theater aesthetic of the game

[00:46:38] works really well it's always neat to see the scene shift or go underneath the stage and see all

[00:46:42] the ropes and pullies and lights I do wish they would lean into it a bit more though I want the sets

[00:46:47] to look really like sets somebody put together and less like a video game area but when they focus

[00:46:51] on the theater look they pull it off quite well show time has a lot going for it but it's hard not

[00:46:56] to think they could have done more with it again going back to Kirby compare any sword Kirby move

[00:47:01] set to be just sword fighter move set both a showtime and Kirby games do kind of focus on

[00:47:06] obliterating enemies but Kirby gives you so many amazing abilities to do so while P just combat

[00:47:11] ones while still kind of neat are very simplistic I've been joined the game because I like bright

[00:47:17] easy games that are cute and charming but people who want more depth to their gameplay mechanics

[00:47:21] might be left thinking is this it but again I have to imagine this game is designed with the idea

[00:47:26] of okay this is going to be some six-year-old girls first game ever so it can't be too complex

[00:47:32] which is fine I think Kirby games are also designed in the same way but that franchise has more

[00:47:37] depth and spectacle to it you're nonstop just doing crazy stuffing Kirby but so far in showtime

[00:47:42] the pace hasn't ramped up that much yet if you watch the trailers and think showtime looks interesting

[00:47:47] or if you're a peach stand or like goodwill style collector thorns I think this game has what

[00:47:52] you want I do hope it does well because I think the franchise has a lot of potential or hey why not

[00:47:58] just team up Kirby and Peach like what stopping them and huge news everyone I beat Splatoon 3's newest

[00:48:04] DLC side-order so it's time for some final thoughts on this very ambitious addition to the Splatoon

[00:48:09] reversed by beat I mean I wrote credits did I 100% it or even 10% it no not at all there's a

[00:48:16] deceptively large amount of content in the side order which is great for people who really get into it

[00:48:20] and if you're like me who just wants to see the credits roll and then listen to another fantastic

[00:48:24] new song there's still enough there to keep you interested until the end if you're out of the loop

[00:48:29] side order is the roglie inspired DLC which is part two of the expansion pass it was in the tower

[00:48:34] fighting baddies and tried to clear specific conditions all while building up your abilities and

[00:48:38] skills to quickly grow stronger as you get closer and closer to the top if you lose your back to

[00:48:43] square one and lose all your abilities but there are permanent upgrades to make things easier I was

[00:48:48] curious if the permanent upgrades would just let you eventually brute force a victory and now I can say

[00:48:53] sort of there are definitely some vital ones like extra lives the pearl drone upgrades one that

[00:48:59] makes specific power ups appear more often so you can get a very specific build and so on but it

[00:49:04] does get to a point where you won't be able to buy anything significant after one run and you'll

[00:49:08] need multiple tries to save up some prayers to buy an upgrade but by the time you get to that

[00:49:12] point you will probably have cleared it according to these platoon 3 section of the Nintendo Switch

[00:49:16] online app suddenly I know everyone checks every day it took me 11 runs to hit the credits it definitely

[00:49:22] felt longer because unlike say balatro there's no one more run type of impetuous runs take about 30

[00:49:28] or 40 minutes and after you get wiped you're probably exhausted if not a little frustrated I had some

[00:49:33] great runs where I was cleaning house but I picked the wrong stage and got wiped so close to the

[00:49:38] final boss it's hard not to be annoyed and think I'm done after that what really helped is doing

[00:49:43] just one run a day and having a goal in terms of what you want to do during the ascent and what

[00:49:48] permanent upgrade you plan on buying with this mentality I never felt like a run was pointless

[00:49:53] because I at least learned something or upgraded my character a bit to make the next run easier

[00:49:57] but even with the inherent frustrations of getting wiped in a rogue light the core gameplay is excellent

[00:50:03] all the new enemies are unlike anything else in the series and most of the challenges are

[00:50:06] completely fair it really just has more splatoon single player content with a unique framing around

[00:50:11] it and the single player of the splatoon series while it does get praised I think people

[00:50:15] understate how great it is I think you get easily by splatoon solely because of the single player mode

[00:50:21] actually saw somebody buy splatoon to the other day and I have to wonder if that's what he was doing

[00:50:26] side order lets you use abilities in fun ways that you don't get to use in the multiplayer modes

[00:50:30] and many of the challenge stages put you in wacky situations that really test your limits

[00:50:34] and splatoon skills I love the one where the portals are spread out across the stage but outside

[00:50:39] of these portals it's just bouncy platforms so you and the enemies are just popping up and down

[00:50:43] in the air there's also a splat zone stage that's huge but it has those fish bloons that you can

[00:50:48] blow up so eventually the battle just turns into you trying to pop these bloons over and over again

[00:50:53] the a ball stages from octo come back except this time they won't make you cry because you can't

[00:50:57] knock the ball off the stage and even the goal kind of magnetizes the ball so there's no crazy

[00:51:01] physics that will mess you up the strength and joy of side order is doing all these creative challenges

[00:51:05] in the tower but on top of that you've also got the rolex elements where you get more powerful

[00:51:09] by collecting color chips after clearing each floor I was skeptical about how much this affected

[00:51:14] your character early on and after rolling credits you definitely see their effect but they don't feel

[00:51:18] like game changing upgrades unlike in other row games so many of the upgrades here are just

[00:51:24] buffing your weapon or giving the pro drone new attacks or increasing your inquiry fill and whatnot

[00:51:29] I think that's what have been a good opportunity to introduce completely new powers or abilities

[00:51:33] that are exclusive to side order but everything you can do here you can also do elsewhere in the game

[00:51:38] the poison ink upgrade is a fun one where enemies get slower and take damage as they

[00:51:42] touch through your ink but there really aren't any other cool power ups you pick up

[00:51:47] in terms of builds I think they're fairly limited but I did only finish around with the splatter shot

[00:51:51] so maybe the other weapons encourage more specific or unusual builds with splatter shot a good

[00:51:57] upgrade is just boosting your attack and range and also focusing on giving the pro drone as many

[00:52:01] power ups as possible since she can do some crazy aoe damage and lets you focus on the objectives

[00:52:07] for hardcore roguelike fans rocheads I guess the rogue elements of side order might be too simple

[00:52:13] or straightforward it's not like balatro where every run forces you to adopt a completely new strategy

[00:52:18] and you can do all these crazy things if you're coming to side order with the hope that you can

[00:52:22] make really really crazy builds you might be disappointed but as somebody who just loves the core

[00:52:27] gameplay mechanics of Splatoon 3 I did in mind that the roguelike elements were a bit light

[00:52:32] again though I think maybe I actually really haven't scratched the surface as different

[00:52:36] weapons of course require different strategies so what you get if you beat the game I won't get

[00:52:41] as dispoilers but there's still plenty of things to do and new weapons to dry out plus there are

[00:52:45] many unlockables for your also precious locker I've already perfected the art of locker Feng Shui

[00:52:51] but the stuff you get is pretty eye catching unlike octo where you're mostly one and done

[00:52:56] side order does want you to play it over and over again even after you've rolled credits

[00:53:00] but if you just hit the credits and dip like me I still think it's a pretty satisfying game experience

[00:53:05] it took what maybe six to eight hours to see credits that's about as long as octo

[00:53:10] and there's a lot more to do afterwards in terms of content so you can easily argue that this is

[00:53:14] the medius Splatoon expansion yet also it's kind of crazy that Splatoon 3 is almost like a fortnight

[00:53:20] s cub where you can focus on whatever you want you could just do the multiplayer or just play the

[00:53:25] ranked multiplayer with completely different modes or you can just focus on the horde mode aka

[00:53:30] salmon run or maybe don't do either and just get really into the card game and now you can just

[00:53:35] load up side order play it as a roguelike and ignore the rest it's crazy how much content is in

[00:53:40] the game and how you can really just pick what you want to do and go all in in short I'm very happy

[00:53:45] with side order and if you're playing Splatoon 3 in 2024 it is definitely a must buy for lapsed fans

[00:53:50] or people who are just curious because it's a roguelike I think you should ask yourself how much

[00:53:54] you like the Splatoon mechanics in the single player mode if the answer is a lot then you'll be

[00:53:59] satisfied if you want something that completely split the game on its head this isn't it but at

[00:54:05] the very least definitely look up the ost on youtube because obviously the soundtrack is banger after

[00:54:10] banger Splatoon is really unmatched when it comes to the visual style and music as long as you don't

[00:54:14] care what's being said all right that's it for games now for some news

[00:54:25] Mario he's back and this time he's making big announcements moments after I published my last

[00:54:29] episode thus making this the latest Mario day 2024 update in podcast history but I'm a huge

[00:54:36] Mario fan and my wife doesn't care about my Mario opinions so I've got to get it out of my system

[00:54:41] me a model showed up and announced a new film and I quote based on the world of Super Mario Brothers

[00:54:47] what does that mean is it a sequel why not just say hey we are making a sequel also didn't they

[00:54:51] already announce a Donkey Kong project is this that or something different it's dated for 2026

[00:54:58] so if it's not just Mario 2 I really wonder when we are supposed to see Chris Pratt Mario again

[00:55:02] I am probably overthinking this and this is just Mario 2 but maybe it has some strange name

[00:55:07] or there's some other element at play that makes it notably different from the first

[00:55:11] if it is a sequel I mean you got to introduce Wario and Wal Luigi right there really aren't a whole

[00:55:16] lot of distinct Mario big bad villains unless you dip into the spinoffs which I doubt they would do

[00:55:21] Mario and Luigi versus Wario and Wal Luigi and of course Bowser teams up with the good guys maybe

[00:55:25] just temporarily but the Bowser face turn is coming he's too entertaining to be the emperor

[00:55:31] of the Mario movie universe also we got dates on two upcoming remakes and or remasters

[00:55:36] paper Mario the thousand year door is May 23rd and Luigi's Mansion 2 is June 27th

[00:55:41] now what special about those dates they are Thursdays I didn't notice it at all but in

[00:55:47] the socion we'll also release on a Thursday this is pretty bizarre as I have to think

[00:55:51] Nintendo is introducing a new release strategy replacing Friday with Thursday

[00:55:56] I guess I should be happy since Thursday is technically sooner but I do like Friday releases

[00:56:00] because I can just focus on the game during the weekend instead of having to be distracted by all

[00:56:04] those pesky weekday responsibilities Nintendo switch online also dropped Dr. Mario on in the S along

[00:56:09] with Mario tennis and golf for the Game Boy Color tennis on GBC is awesome it has a RPG

[00:56:15] S story mode and the game is translated very faithfully from the in 64 version definitely worth playing

[00:56:22] golf also seems to be of similar quality but I've always been more of a tennis guy

[00:56:26] Super Mario Land 1 is strangely still missing I just want to play one one and hear the song

[00:56:30] never played again for another decade give me that into no also a Lego version of a Mario Kart

[00:56:35] cart is coming so neat for some non Mario game Mario merch Saunae did announce they will

[00:56:42] re-relase the original Luigi's Mansion 2 plushies in late June in Japan this include Poltropop

[00:56:47] and Luigi with the Poltrop Gust don't get those two mixed up these days even the plushies are

[00:56:52] getting remastered and Jolato P.K. is releasing new pajamas themed after Peach, Daisy and Rosalina I

[00:56:58] can always count on Jolato P.K. for some peak Nintendo merch for non Mario news but still in the

[00:57:03] world of merch there will be a new Animal Crossing themed Ichiban Kujirafl on March 26th the big

[00:57:09] items include alarm clocks shaped like a radio with Isabel and the Nooklings at Brewster Aperin

[00:57:14] and also packaging that looks like the items in the game like the blue fish bag am I explaining

[00:57:19] this well at all either way you can win it soon I've had some bad luck with Ichiban Kujir recently

[00:57:24] I couldn't find the reasons platoon 1 couldn't find the Final Fantasy 7 1 have I been cursed

[00:57:28] after being able to find them so easily for years and years if I can't find this one I'll definitely

[00:57:33] buy a ticket more news unicorn overlord which I talked about last episode is having some stock

[00:57:38] issues in Japan it was the number one game Japan during the week of its release but since then

[00:57:42] it's been sold out all of the country and Alice has said that they are working on printing more

[00:57:47] even just a few days ago more than a week after its release big camera was completely sold out

[00:57:51] of the Switch version hopefully this boat's well for its success because I am still playing

[00:57:55] and it's a fresh take on these strategy RPG genre I always wondered if Fire Emblem was the

[00:57:59] absolute limit for how much the genre could sell but I'm happy there are some other 6X stories

[00:58:04] out there SRPG maybe a top 3 game genre but we really don't see that many of them

[00:58:09] I try to give some mid game thoughts on unicorn overlord in an upcoming episode so don't worry

[00:58:13] last piece of news article which may know from Tetra 29 and the upcoming endless ocean

[00:58:18] announce they are teaming up with SNK to quote revamp SNK IP

[00:58:22] both companies have agreed to collaborate to again quote promote the revamp reclaim and revive

[00:58:28] of SNK IP they also know that this doesn't solely include fighting games okay honestly not sure

[00:58:35] what this means I like Arika but I never thought they were on the level of SNK in terms of wealth

[00:58:40] or notoriety so it is a unique team up will this lead to Skull Omenia showing up in Kiga Fighters maybe

[00:58:47] SNK doesn't really put out a whole lot of new games outside of Kiga Fighters

[00:58:50] so I bring a new entry in one of SNK's mini IPs would be exciting especially non-fighting games

[00:58:56] outside of KOF we do get a new semi-showdown and a new garo game is on the way but I'm trying to

[00:59:01] think of what non-fighting SNK IP could be brought back if it's up to me I would make another

[00:59:06] cardfighters clash of course maybe a new baseball stars money puzzle exchanger 99

[00:59:12] I have to assume whatever they're working on will come to a need to know console so color me

[00:59:15] interested all right let's wrap it up thanks as always for listening be sure to like and

[00:59:19] subscribe to this podcast on your favorite app leave a five star review as well it really helps

[00:59:24] with visibility this podcast is also available on youtube so like and subscribe there as well

[00:59:29] I'm on twitter threads blue sky instagram just search for Tokyo Game Life or find the links in

[00:59:33] the podcast description if you like the podcast be sure to share it with your friends and on social

[00:59:37] media if there's anything we want to talk about or cover don't be shy just message me on twitter

[00:59:42] the next episode will be on april 7th see you next time muttane

[00:59:49] you